Accessibility

Welcome to the official Accessibility Guide!

Here you shall find a briefing of the main locations in the Kingdom, as well as how to get there (no big spoilers, but guides are best viewed when uncertain or simply lost).

If you're here for a list of all the various minigames you can play, hop on to the Minigames page!



Spawn
The heart of the world and the parent lobby to all of its minigame branches. It is also seen as a sacred garden to the retired Library guardian: Poly.

> TIP: This location shall be set as the default world spawn to players (applies to those who triggered or witnessed the beginning of the Map)



Game Towers
Mysterious towers holding minigames, where shulker-like creatures guard the entrance leading to them. To prove one's true worthiness to the Kingdom, a player must click on a confirmation message (appearing in chat) when near enough to the tower shulker.

> TIP: To receive the confirmation message, players must complete the Tutorial Advancement tab

  

        

          

System Landmark
An ancient ruin which serves as a system base to the Kingdom and holds world options (e.g. gamerules, accessibility options...). The entrance to the landmark opens at the Map's Spawn Area when a player steps on the beacon located there.

        

          

Roleplay Mode (optional)
> TIP: For Member-ranked players to be granted access to the System landmark, an operator must entrust them with the Admin rank using this command:

> TIP: On the other hand, downgrading a player's rank requires the operator to set the rank to the Member prefix using this command (before updating it with /trigger):



Gallery
Mysterious structure residing in the Sanctuary. Over the years, it is deemed to have been once a palace, and a home to Dark beings. Nonetheless, the century-old ruin, partly restored, holds an ancient complex referred to as the System Inventory.

> TIP: The System Inventory is in possession of 3 areas, including: a physical mechanics system (Command Block Graveyard), an Archive (bearing a History Chamber, Minigame scheduler and Minigame creator) and its very own Settings area (Parameters)



Trading Area
A market square found in the Sanctuary designed for trading items with villagers, opening loot crates using Crate keys. You can also find a Portal chamber to the north, which acts as a gateway to Parallel Dimensions (hostility-free).

> TIP: This location is also said to hold a secret Laboratory and Disco!



Coliseum
Vast open-air arena destined for battles between players. The Chabadu also used this place as a way of determining the fittest among them to rule over the land. These battles would usually last until only one fighter remained, and would thus generate much praise from the surrounding Chabaduan spectators.



MG Creator
Secret area in the Archives that becomes accessible after completing the Map. The fort-like structure possesses one door as the front main entrance, and another door which leads to a large platform space.

Inside the structure after the piston door, you will encounter a wide glass window serving as an entrance to a large open-air platform. To open this, you’ll have to title the game you will work on (this can be changed anytime):


 * 1) Open the chest beside the shortcut signs.
 * 2) Rename the Spawn egg with the anvil.
 * 3) Place it on 1 of the 2 iron blocks.

When the project has been given a name. The door shall open, that is if there aren’t any players on the platform already. If players are editing a game on the platform, the glass window will return until they have stopped editing.

           

          

Labyrinth | Temple | Tower
Monuments residing in the parallel dimensions to the Overworld. They belong to the Kingdom's Escape branch and only accessible through the Dungeon category in the Classic Game Tower.

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