History

Minigame Kingdom was an idea which derives from the moment Jatzylap (as J4TZplayZ) began creating server-like worlds in Minecraft for himself.

The dream was for a diverse world consisting of minigames and colourful landscapes, coming to mind ever since the creation of their first minigame concept which attempted to familiarise itself with the popular multi-genre theme (although being just a PvP Map).

Based on the idea of an "open customisable world", the project began early November 2018 with help from TombolaPlayz and SammygoodTunes before early beta-testing, whilst the Map itself was in for a year and a half of building before any of its mechanics were implemented.

After 6 months or so, the Map was believed playable although most of the minigame lobbies were still expecting many big changes. This became more and more of an issue over time since the multiplayer concept for these lobbies hadn't be implemented yet due to swift improvisation in the design.

The project was rushed for announcement in the new year of 2020 via the Map's Discord server, and released its first playable version 7 and a half months later in August to PlanetMinecraft.

Although the Map as a whole is still undergoing changes to general mechanics, a full release is intended with over 30 solo/multiplayer minigames.

The Project
Many sketches and design concepts were taken into account by the creator over the 2 years in terms of building but also in the making of the games and how they will function with others. Most builds came from older worlds, some from personal server builds, imported using Structure blocks and/or WorldEdit schematics to save time, but those concepts would be completely revamped to more multiplayer-friendly standards.

The principle aim then became to push limits; a single Armour Stand in the world would store tags as well as most of the minigame scores, whereas shulker boxes would help restore player items (ex: Inventory items are restored after exiting a location that clears them).

This would mean that the minigame framework would go on for another year of updates and then be released due to the overwhelming (and progressive) complexity of the project. Accessibility has since become a key factor in a quality project, and a Definitive release will not see the day until spring of 2022 (since v1.7.3 is marked as the last release of 2021).